![]() ![]() This hotfix will also take care of the issue causing parties of 3-4 players to crash when a second player joins an already-started conversation. Today we bring you a new hotfix, which addresses some common reasons for crashes and other gameplay issues. I also happen to disagree in general with the idea that CRPGs should strive to have the numeric/mechanical predictability of a videogame-centric ruleset.Īs a side note, I don't want to see absolutely shit from NWN 2 if I can help it. These are all examples of " minor changes" from the tabletop that ended up having a far bigger impact on the flow of the game than Larian ever realized.Īnd now they are releasing the Nth interview where they try to pass the idea that their struggle so far has been about "being too faithful". making stealth work based on cones of vision rather than skill checks disadvantage for being on lower ground (no, it's not a repetition of the previous point, they used to add up) advantage given for standing on higher ground (sometimes even two goddamn crates above the target) their terrible implementation of backstab, with advantage applied just by walking slowly being an enemy Well, the entire laundry list of POOR homebrew tweaks Larian originally implemented and then spent the last two years reverting: As a result some fights now resemble more closely a Benny Hill skit that an ideal battle of sword and sorcery. They thought it was a great idea to "give characters more things to do per turn" and the unintended consequence now is that shove moved from being "situationally useful" to "too fucking convenient to pass" compared to a lot of other bonus actions, to the point even their own "dynamic AI" learned to abuse the hell out of it at any given chance". ![]() Of course in a videogame that's going to be restricted to a limited range of possibilities (and Throne of Bhaal did just that).īack to the first question, one banal example of " don't mess with a rule if you don't understand why it's there" would be Larian's implementation of the Shove action. Wish is a stupid example, because it's basically an "open spell" where you can come up with fucking whatever and the GM has to negotiate the plausibility. ![]()
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